Maybe the problem isn’t the adaptation. Maybe we’ve misunderstood creativity.
You know the feeling: you loved the book, you knew the characters, you knew what their world felt like, you had walked through those rooms, heard those voices, and imagined those faces long before anyone decided to turn the story into a film.
Then the film comes out… and it’s wrong.
The protagonist doesn’t look right. The city doesn’t feel right. They removed an important character. They changed the ending. The atmosphere is completely different.
“That isn’t how it was in the book.”
Or, perhaps even worse:
“That isn’t how I imagined it.”
There is a subtle but important difference between those two sentences.
And it may tell us something surprisingly profound about creativity, originality, and art.
Because if a film isn’t like the book, there is an obvious question we rarely ask:
Wrong compared to what?
The book in your head doesn’t exist
When a writer describes a room, they don’t place a room inside your brain.
They give you information.
Perhaps the room is large. A window is on the left. The wallpaper is old. Rain strikes the glass. Someone is sitting in an armchair.
But the writer does not specify every crack in the wall, every shadow, every variation in colour, every sound.
You do the rest: your memories participate, your experiences participate, even other rooms you have seen do it.
Films, paintings, childhood houses and things you cannot even consciously remember contribute to the construction.
The writer creates the work, but you create your experience of it.
We can describe this with a very simple model.
If O is the original work and U is you, the reader, then:
O + U → Rᵤ
In words: the work, combined with a particular reader, produces that reader’s personal representation of it.
Another reader encounters exactly the same words:
O + U₂ → Rᵤ₂
The same work interacts with a different person and produces another representation.
There is no reason to expect:
Rᵤ = Rᵤ₂
In plain English:
The book is the same. The book inside your heads isn’t.
This means that when a director adapts a novel and you complain that a character “doesn’t look right,” something rather peculiar may be happening.
The director has created an interpretation.
And you are comparing it with yours.
WHAT THE RESEARCH SAYS — We don’t simply store the story (click to expand the box)
Cognitive research on reading comes surprisingly close to this idea.
Readers do not simply retain the words of a text. They construct what researchers call a situation model: a mental representation of the people, places, events and relationships described by it.
Crucially, that model contains more than what was explicitly written. Readers make inferences and integrate information from the text with knowledge they already possess. Experimental research on narrative comprehension suggests that readers mentally track things such as characters, locations, goals and causal relationships as a story unfolds.
So our little formula:
O + U → Rᵤ
is not a scientific model, and shouldn’t be mistaken for one.
But the intuition behind it has substantial support:
Reading is constructive. The text constrains the world in your head; it does not completely specify it.
That makes disagreement over an adaptation more interesting. Two people may have read exactly the same sentences while constructing mental representations that were never exactly the same.
Academic references:
Zwaan, R. A. & Radvansky, G. A. (1998), Situation Models in Language Comprehension and Memory, Psychological Bulletin, 123(2), 162–185.
Bower, G. H. & Morrow, D. G. (1990), Mental Models in Narrative Comprehension, Science, 247(4938), 44–48.
Which brings us to Blade Runner

Ridley Scott’s Blade Runner is based on Philip K. Dick’s Do Androids Dream of Electric Sheep?
Calling it a faithful adaptation would be generous.
The plot changes substantially. Characters change. Important elements of Dick’s world disappear. Others become central. The atmosphere is radically transformed. Even where the novel and film explore related philosophical questions, they often approach them differently.
And yet Blade Runner is widely regarded as one of the great works of science-fiction cinema.
This creates an interesting problem.
If fidelity to the original were an important measure of the artistic success of an adaptation, Blade Runner ought to be a failure.
Instead, many of its departures from the novel are precisely what make it extraordinary.
Perhaps we are simply measuring the wrong distance.
Philip K. Dick had a constellation of ideas, emotions, questions, and intuitions that eventually became his novel.
Call his inspiration Iᴅ and the novel he actually produced Oᴅ:
Iᴅ → Oᴅ
In words: Dick attempted to transform an internal inspiration into an external work.
Then Ridley Scott and his collaborators encountered that work.
Dick’s novel became part of a new creative environment:
Oᴅ → Iₛ
One artist’s completed work became capable of producing a new inspiration in another, and from that new inspiration came another work:
Iₛ → Oₛ
Scott’s creative vision became Blade Runner.
So the process was never simply:
Book → Film
It was closer to:
Dick’s inspiration → Dick’s work → new inspiration → new work.
When we complain that an adaptation is unfaithful, we are measuring the distance between the two completed works:
d(Oᴅ,Oₛ)
That notation simply means:
How far is Scott’s finished work from Dick’s finished work?
That is a perfectly legitimate question if fidelity is what interests us.
But if we want to understand whether Blade Runner succeeds as Blade Runner, another distance matters:
d(Iₛ,Oₛ)
That means:
How far is the finished film from the thing Scott and his collaborators were actually trying to create?
Those are entirely different measurements.
An adaptation can therefore possess low source fidelity and very high artistic fidelity.
Blade Runner may be one of the clearest demonstrations.
WHAT THE SCHOLARSHIP SAYS — Fidelity isn’t the only game in town (click to expand the box)
The suspicion that we may be measuring adaptations by the wrong standard isn’t new.
For much of its history, adaptation criticism has wrestled with what became known as fidelity criticism: evaluating an adaptation according to how faithfully it reproduces its source.
But adaptation scholars have repeatedly challenged the assumption that proximity to an original should be the primary measure of an adaptation’s artistic value.
Linda Hutcheon, one of the major theorists of adaptation, describes adaptation not merely as reproduction, but as a process involving reinterpretation and recreation. Changing medium, context, perspective or emphasis necessarily transforms what is being adapted.
This doesn’t make fidelity irrelevant.
You can still reasonably ask whether Blade Runner is faithful to Philip K. Dick.
It simply means that this is a different question from whether Blade Runner succeeds as a work of art.
In the terminology of this essay:
source fidelity ≠ artistic fidelity
The distinction is ours.
But the problem it describes has been debated in adaptation studies for decades.
Academic reference:
Hutcheon, Linda, with Siobhan O’Flynn (2013), A Theory of Adaptation, 2nd ed., Routledge.
“But that’s not the character”
This also helps explain the surprisingly intense anger surrounding adaptations.
Imagine that you read a novel years before seeing the film.
The original work produces your interpretation:
O₁ → Rᵤ
In words: you encounter the work and construct your own internal representation of it.
The director encounters the same work:
O₁ → I₂ → O₂
The original inspires something in the director, who transforms that inspiration into another work.
Then you see the film.
What are you actually comparing?
We like to think we are comparing:
O₁ ↔ O₂
…the original with the adaptation.
But psychologically, we may often be comparing:
Rᵤ ↔ O₂
In other words:
the director’s visible interpretation is colliding with the invisible interpretation you had already created.
So you say:
“That isn’t what the character is like.”
But what you may actually mean is:
“That isn’t what the character was like for me.”
There is nothing illegitimate about preferring your interpretation.
There is nothing wrong with wanting a faithful adaptation.
But neither preference establishes what the second artist was required to create.
The director is not necessarily attempting to materialise your internal experience of somebody else’s work.
The director is materialising their own.
We have been doing this forever

Once we stop treating adaptation as a strange exception, something obvious appears.
A huge proportion of human culture consists of people creatively transforming things that already existed.
Richard Wagner did not invent the mythology underlying Der Ring des Nibelungen.
Greek playwrights repeatedly created new works from myths their audiences already knew.
Painters spent centuries depicting the same biblical stories.
Shakespeare borrowed plots, histories, chronicles and characters.
Composers transformed folk melodies, writers rewrote legends, artists learned by copying other artists, and so on.
Stories migrated between languages and cultures, changing every time.
Nobody seriously concludes that Wagner was not creative because Siegfried had antecedents.
We understand intuitively that:
having a source is not the same thing as copying a source.
And this suggests that we sometimes misunderstand originality.
Originality cannot mean:
having no antecedents.
Almost nothing humans create would survive that criterion.
A better proposition might be:
Originality does not require the absence of sources. It requires a transformation that cannot be reduced to those sources.
Blade Runner comes partly from Philip K. Dick.
But you cannot explain Blade Runner simply by pointing at Philip K. Dick.
Something happened during the transformation.
Something appeared that was not already contained, fully formed, in the source.
That “something” is very close to what we intuitively call creativity.
Creation does not mean creating every component
Consider an actor playing Hamlet:
The actor did not invent Hamlet, write the plot or dialogue, or decide that Hamlet’s father had been murdered.
Thousands of actors have spoken those same words before… and yet we have no difficulty calling acting an art.
Why?
Because the actor is not creating Shakespeare’s Hamlet; they are creating their Hamlet.
The object of the creative act is the interpretation.
The same applies to a conductor:
A conductor performing Beethoven did not compose the symphony. The notes already exist.
Yet two conductors can create profoundly different artistic experiences from exactly the same score.
We do not normally complain that Beethoven “did most of the work.”
And then there is cinema.
Cinema makes the distinction between creation and material execution almost impossible to ignore.
The director doesn’t make the movie

We routinely talk about “a Ridley Scott film,” “a Kubrick film,” “a Fellini film.”
We recognise a director’s style, discuss their vision, and we call them artists.
Sometimes we even call them “auteurs”.
And yet a director may physically produce almost none of the things we eventually see and hear:
The director does not build the sets; a production designer and teams of craftspeople do.
The director does not necessarily operate the camera; the cinematographer and camera crew do.
The director does not become the characters; actors do.
The director does not sew the costumes, construct every prop, install every light, or personally record every sound.
May not perform the edit.
May not compose a single note of music.
Hundreds, sometimes thousands, of people can participate in transforming the director’s vision into something that exists on a screen.
And they use an enormous collection of technologies to do it.
Cameras, lenses, lights, microphones, cranes, dollies, green screens, computers, editing software, digital compositing, colour grading, computer-generated imagery.
Sometimes entire environments, creatures, and events that never physically existed.
And yet we comfortably say:
“This is the director’s work.”
Why?
Certainly not because everybody else is merely a tool.
They aren’t!
A cinematographer can be an artist.
An actor can be an artist.
A composer can be an artist.
A production designer can be an artist.
An editor can be an artist.
But their creativity does not cancel the director’s creativity.
Creative acts can exist inside other creative acts.
The director’s authorship operates at another level.
The director has a vision for a work that does not yet exist and coordinates people, skills, and technologies in an attempt to make the emerging work approach that vision.
Think about what a director actually does during much of that process.
“Not that light.”
“Move the camera.”
“Again.”
“Slower.”
“That performance is too emotional.”
“Cut earlier.”
“I don’t like this version.”
“Try another one.”
“Keep that.”
“That’s the shot.”
The director’s creative activity consists enormously in intention, communication, judgement, selection, rejection and correction.
The director does not need to perform every material action.
They need to determine, with their collaborators, what the whole is trying to become.
That distinction will matter later.
A lot.
WHAT THE SCHOLARSHIP SAYS — Creativity doesn’t have to fit inside one head (click to expand the box)
The romantic image of creativity is remarkably persistent:
a solitary individual producing something from the mysterious resources of their own mind.
But it isn’t the only model available in creativity research.
Psychologist Vlad Petre Glăveanu has developed the concept of distributed creativity, describing creative activity as distributed across social, material and temporal dimensions.
Creativity can occur through relationships between people, through interactions between people and objects, and through cultural processes extending across time.
From this perspective, tools, materials, collaborators, previous works and cultural environments don’t merely surround creativity.
They participate in the conditions through which creative action becomes possible.
Film provides an unusually clear example. Research applying distributed and sociomaterial approaches to filmmaking has examined how people, scripts, objects and organizational structures interact in producing a creative work.
This does not mean that everybody involved contributes equally.
Nor does it mean that a camera is creative in the same sense as a cinematographer.
It means something subtler:
we don’t necessarily have to locate the entire creative process inside one individual in order to call the resulting process creative.
And there is an important reason this matters for the argument we are about to make.
This theory wasn’t invented to explain generative AI.
It was already here.
Academic references:
Glăveanu, Vlad Petre (2014), Distributed Creativity: Thinking Outside the Box of the Creative Individual, Springer.
Further work in distributed and sociomaterial creativity has applied these perspectives specifically to collaborative creative production, including filmmaking.
So what are we actually calling creativity?
If creativity does not require creation from nothing and if material execution can be separated from artistic authorship, what exactly is the artist doing?
Perhaps we have been looking too late in the process.
Before there is a painting, novel, performance or song, there is something else.
Perhaps an image, perhaps an emotion, a rhythm, a question, a character, a sensation, an atmosphere.
Perhaps only an indistinct intuition.
Call it inspiration.
Then something curious happens:
The artist feels a need to give it form.
Not necessarily because anyone asked, or because anyone will pay.
Not even necessarily because anyone will ever see the result.
Someone can write a poem and hide it forever, or compose music nobody hears, or paint something and destroy it immediately afterwards.
The audience is not logically necessary for the creative act to occur.
There appears to be a more fundamental relationship:
Artist → Work
The artist attempts to externalise something.
Only later does another relationship become possible:
Work → Audience
The work is encountered, interpreted, judged.
And then loved, hated, misunderstood, or even ignored.
These two processes obviously influence one another. Artists may want recognition, money, status, communication, admiration, influence, or belonging.
Human motivations are rarely pure.
But none of those external rewards appears necessary for an artistic process to occur.
Something more primitive can precede them:
Something without perceptible form creates a need to acquire one.
WHAT THE RESEARCH SAYS — Original isn’t enough (click to expand the box)
Psychology has no single uncontested theory of creativity, but there is considerably more agreement about one thing:
Novelty alone isn’t enough.
Mark Runco and Garrett Jaeger famously described the combination of originality and effectiveness as the “standard definition of creativity.”
Something must be original or unusual, but it must also be effective, appropriate, useful or valuable in some relevant context.
Margaret Boden offers another useful distinction.
Something can be P-creative — psychologically creative because it is new to the person who produced it — without being H-creative, historically creative because it is new to human history.
This matters because ordinary discussions of originality often collapse several very different ideas into one:
New to me. New to my culture. New to humanity. Unexpected. Valuable. Transformative.
They are not necessarily the same thing.
The model proposed in this essay — inspiration, need and the attempt to reduce the distance between inspiration and realization — is therefore not a replacement for the psychological definition of creativity.
It is an attempt to describe something more specific:
what may be happening during an artistic process.
And that distinction becomes particularly important when we reach artificial intelligence.
Academic references:
Runco, M. A. & Jaeger, G. J. (2012), The Standard Definition of Creativity, Creativity Research Journal, 24(1), 92–96.
Boden, Margaret A. (2004), The Creative Mind: Myths and Mechanisms, 2nd ed., Routledge.
The strange wisdom of the Muses

And here an ancient idea becomes unexpectedly useful.
Our modern culture tends to imagine creativity as something generated by the creator.
Someone “comes up with” an idea.
The idea belongs to them.
They invented it!
But the ancient Greeks could imagine poetic inspiration differently:
(BTW, “poetic” comes from Ancient Greek ποιητικός (poiētikós), meaning “creative,” “productive,” or “related to making. )
The poet did not necessarily manufacture inspiration.
The Muses gave it.
In Hesiod, poetic authority is received from the Muses. In Plato, particularly in the Ion and the Phaedrus, poetry can be associated with divine inspiration and mania, inspired madness.
The idea sits strangely beside our modern cult of creative control.
The poet can be authentically creative while being affected by something that does not originate in rational calculation.
Inspiration happens to the poet.
We do not have to literally believe in the Muses to recognise the experience.
Listen to how people still talk about inspiration.
“An idea came to me.”
“I had this image in my head.”
“I couldn’t get it out of my mind.”
“I had to write it.”
Our language is surprisingly passive…
Inspiration often feels received rather than manufactured.
Perhaps, then, the creative sequence is not:
Artist decides → Artist invents → Artist produces
but:
Inspiration → Need → Intention → Creative Process → Work
In ordinary language:
Something emerges in the artist’s experience. Its presence creates a need to give it form. The artist intentionally engages with that need and, through a creative process, something perceptible eventually appears.
This gives the artist a rather different role.
HISTORICAL NOTE — Plato’s inspired poet (click to expand the box)
The idea that poetry could originate in divine inspiration predates Plato. Homeric poetry invokes the Muse, and Hesiod famously describes the Muses as granting the poet the capacity for song.
Plato gives the idea a particularly provocative philosophical form.
In the Ion, poetic creation is presented in tension with technē — systematic skill or expertise. The poet can be moved by divine inspiration rather than simply producing poetry through rational technical mastery.
In the Phaedrus, Plato goes further by distinguishing ordinary pathological madness from forms of divine mania, among which he includes poetic inspiration associated with the Muses.
None of this makes Plato a modern Romantic theorist of artistic self-expression. His relationship with poetry is far more complicated — and often far more suspicious — than that.
But the historical point remains useful:
Western thought has not always assumed that authentic creation requires the conscious creator to be the ultimate source of inspiration.
The Muse gives.
The poet receives.
And then the work begins.
Primary references:
Plato, Ion, especially 533d–536d.
Plato, Phaedrus, especially 244a–245a.
Hesiod, Theogony, opening invocation to the Muses.
The artist does not need to create the inspiration
The artist does not necessarily have to be the author of the inspiration.
The artist becomes the author of its pursuit into form.
And inspiration can come from almost anywhere.
A memory, a lover, a landscape, a nightmare, a political event, a religious story, another painting, a piece of music, a myth, a conversation, Philip K. Dick, a random accident, even a misunderstanding.
The source does not invalidate the creative process; it initiates it.
Culture itself can therefore be imagined as a chain:
I₁ → O₁ → I₂ → O₂ → I₃ → O₃ → …
In words:
One person’s inspiration becomes a work. That work enters another person’s experience and contributes to a new inspiration. That inspiration produces another work. And the process continues.
One person’s destination becomes somebody else’s starting point.
Perhaps the Muses were a poetic acknowledgement of something modern ideas of authorship sometimes make us uncomfortable admitting:
we do not completely control where our ideas come from.
Michelangelo’s impossible demand

There is a famous story about Michelangelo and his Moses.
After completing the sculpture, Michelangelo supposedly struck it and demanded:
“Why don’t you speak?”
The story is almost certainly apocryphal.
But as a metaphor for artistic creation, it is almost too perfect.
Moses became one of the great masterpieces of Western sculpture.
The marble seems almost alive.
And yet the Michelangelo of the legend is frustrated.
Why?
Not because the work is bad, or the audience rejects it.
Certainly not because he lacks technical skill.
His problem is much more profound:
The thing standing before him is still not entirely the thing he was trying to make exist.
It does not speak.
This gives us a useful model for the creative process:
Let I stand for inspiration: the internal thing being pursued.
Let O stand for the work that actually exists.
Then there is some distance between them:
d(O,I)
Read simply, that means:
the distance between the completed work and the artist’s inspiration.
Every creative decision attempts to narrow that distance.
The painter changes the light.
The writer removes a sentence.
The composer changes a note.
The actor repeats a gesture.
The director asks for another take.
The sculptor removes another fragment of stone.
Each correction means:
Not yet.
The goal can therefore be represented as:
d(O,I) → 0
It looks mathematical, but the idea is simple:
The artist is trying to make the distance between inspiration and realisation approach zero.
The closer the work gets to what the artist was trying to externalise, the more successful the process becomes from the artist’s perspective.
But there is an important word there:
approach.
Perhaps the distance never actually becomes zero.
The relationship is asymptotic.
The work gets closer and closer to the inspiration without ever perfectly becoming it.
Eventually the artist stops.
Satisfied enough, or exhausted, or out of time, or quite often… out of money.
Or simply unable to move any closer.
So:
d(O,I) > 0
may remain true.
In ordinary language:
some distance between inspiration and finished work remains.
The audience sees the resulting object, but the artist sees the object and the remaining distance.
This produces a fascinating possibility.
An artwork can be perfect for its audience and simultaneously imperfect for its creator.
The world says:
“Masterpiece.”
Michelangelo says:
“Why don’t you speak?”
HISTORICAL NOTE — Did Michelangelo really ask Moses to speak? (click to expand the box)
Probably not.
The famous story that Michelangelo, overwhelmed by the apparent lifelikeness of his completed Moses, struck the statue and demanded “Why don’t you speak?” belongs to the legendary tradition surrounding the artist rather than to securely documented biography.
But historical truth isn’t why the story matters here.
We are using it as a metaphor for something much harder to document: the distance an artist may perceive between the work that exists and the work they were trying to make exist.
The equation used in this essay:
d(O,I) → 0
should be understood in exactly the same spirit.
It is not an established equation from psychology or aesthetics.
It is a conceptual shorthand proposed here for a familiar creative experience:
the repeated attempt to make the work come closer to the inspiration.
The legend gives that distance a wonderfully impossible endpoint.
The sculpture is finished.
The world sees a masterpiece.
Michelangelo still wants it to speak.
Art and good art are different problems
Suppose someone experiences a profound need to express something, successfully gives it almost exactly the form they intended, and produces something everybody else considers terrible.
Can it still be art?
There is no contradiction if we separate two questions:
Is it art?
and:
Is it good art?
The first concerns the creative process; the second requires judgement.
Once the work reaches an audience, another system begins.
A memory, a lover, a landscape, a nightmare, a political event, a religious story, another painting, a piece of music, a myth, a conversation, Philip K. Dick, a random accident, even a misunderstanding.
The public may love the work.
Hate it.
Misunderstand it.
Discover meanings the artist never intended.
Ignore it for a century and then declare it a masterpiece.
These are enormously important cultural phenomena.
But they occur on the other side of creation.
An artist does not require our permission to experience an artistic need.
And our dislike of the result does not travel backwards in time and erase that process.
Bad art can still be art.
If it couldn’t, “bad art” would be a contradiction in terms.
Technique is a way of closing the distance
Technique matters enormously.
Michelangelo could approach his inspiration in marble because he possessed an extraordinary command of the medium.
Someone without that skill might imagine the same figure and be unable to realise it.
Technique helps reduce:
d(O,I)
In words:
technical ability gives the artist more ways to reduce the distance between what they are pursuing and what they can actually make.
But technique is not inspiration, nor is it creativity.
A technically extraordinary painter can flawlessly execute an uninspired commission.
A technically incompetent painter can possess a powerful artistic vision they are incapable of realising.
Technique determines which routes toward the inspiration are available.
Tools extend those routes.
The brush, the chisel, the camera, the synthesiser, the computer, digital editing …all of them are tools.
And sometimes other human beings participate in the route as well.
Which is precisely what happens to the director.
The director may reduce d(O,I) without personally moving the camera, building the set or playing the character.
The director acts on the process.
And historically, new ways of acting on that process have repeatedly made people nervous about what should count as legitimate artistic creation.
Which finally brings us to the rather large elephant sitting in the gallery.
Artificial intelligence
BEFORE WE GET TO AI — Notice what we haven’t done (click to expand the box)
There is something worth noticing before artificial intelligence enters the argument.
None of the ideas we have encountered so far requires it.
Researchers were studying the constructive nature of reading before generative AI.
Adaptation scholars were questioning fidelity as the privileged criterion for judging adaptations before generative AI.
Philosophers were arguing about inspiration, technique and authorship for more than two thousand years before generative AI.
Psychologists were distinguishing originality from other dimensions of creativity before generative AI.
Theories of distributed creativity were challenging the image of the isolated creator before today’s generative systems existed.
And cinema separated artistic direction from the physical execution of every component more than a century ago.
None of these ideas was invented to defend AI art.
That’s precisely why they matter.
Because if artificial intelligence creates problems for our definitions of art, creativity and authorship, perhaps the interesting question isn’t simply whether AI fits our old categories.
Perhaps it is whether those categories were ever as coherent as we thought.
“AI art isn’t real art.”
Perhaps.
But after all of the above, we should at least ask what exactly that claim means.
Suppose I have an extremely precise visual conception but cannot paint.
I hire a painter.
The painter produces something.
Wrong.
I explain.
Move the figure further away.
Make the light colder.
The face looks sad. I don’t want sadness. I want resignation.
Again.
Still wrong.
Again.
Eventually I look at the painting and say:
Yes. That’s it.
Who created the artwork?
The painter certainly participated creatively.
But so did I.
My inability to manipulate a brush does not make my inspiration, intention, or judgement disappear.
And, in fact, this is no longer a hypothetical problem.
It is structurally similar to what we already accept when a film director works.
The director says:
Again.
Change this.
Not like that.
Closer.
Keep that.
That’s it.
Hundreds of professionals and technologies execute the transformations that gradually bring the film closer to the director’s vision.
Now consider someone deliberately using a generative system.
Generate.
Wrong.
Change the instructions.
Generate.
Closer.
Change the composition.
Reject.
Keep this element.
Remove that one.
Try another version.
Again.
Eventually:
Yes. That’s it.
The comparison should not be exaggerated.
A film crew consists of conscious human beings with skills, intentions and creative contributions.
A generative model is not a cinematographer, actor, or production designer in that human sense.
Directing a feature film and generating an image are plainly not equivalent activities.
But structurally they expose the same weakness in one very common objection:
the artist did not physically execute the result.
Neither does the director.
And we have never considered that sufficient reason to deny the director authorship.
Then what actually matters?
If material execution is not enough to settle the question, we need a better criterion.
Return to our formula:
d(O,I) → 0
The artist is trying to make the work approach the inspiration.
The important question is therefore not merely:
Who physically produced O?
It is:
What role did the artist’s intention, judgement and control play in determining O?
Did the person possess something they were trying to make perceptible?
Did they deliberately use the available system to approach it?
Could they distinguish:
Wrong.
Closer.
Not this.
Again.
And eventually:
This.
Consider two people using exactly the same AI system.
The first types:
“Make me an awesome fantasy castle.”
The first output looks nice.
Done.
The second has a specific internal conception.
They generate fifty images.
None is right.
They change perspective.
Architecture.
Atmosphere.
Composition.
They combine elements, modify outputs, reject almost everything, and continue until the result finally approaches what they were pursuing.
Both “used AI.”
But that fact alone tells us almost nothing about the creative processes involved.
The interesting variable may be how strongly the resulting work was shaped by an intentional effort to reduce the distance between inspiration and realisation.
But this doesn’t make AI an artist

There is an equally easy mistake on the other side.
Humans learn from previous works, while AI systems are trained on previous works.
Therefore, does AI create exactly as humans create?
That conclusion does not follow.
Our model contains something before execution:
Inspiration → Need
Something emerges in human experience, producing a need to give it form.
Does an AI experience either?
Does an image arrive and disturb it?
Does it feel compelled to create something nobody requested?
Does it experience the tension between an internal conception and an inadequate external result?
Does it become frustrated because what it produced is not what it meant?
Does it ever stare at its output and, without being instructed to do so, demand:
“Why don’t you speak?”
There is no good reason to believe current generative systems experience anything like that.
And that gives us an important distinction:
AI as artist
is not the same proposition as:
AI as artistic medium.
The second does not require the first.
A camera does not need an artistic impulse for photography to be art.
A chisel does not need an internal vision for sculpture to be art.
And the hundreds of technologies involved in filmmaking do not need to understand the director’s inspiration for the director’s creative process to exist.
The artistic need can belong to the human using the system.
Maybe the Muses have been here before
And now, after travelling through artificial intelligence, we find ourselves unexpectedly back in ancient Greece.
One common objection to AI-assisted art is that something external to the artist contributes material the artist did not personally produce.
But the Greeks were perfectly capable of imagining inspiration itself as external.
The Muse gives, the poet receives, the creative act follows.
An AI model is obviously not a Muse.
But the comparison exposes an assumption.
Why should artistic authenticity require everything involved in creation to originate inside one autonomous individual?
History gives us little reason to assume that it does:
The inspiration, the story, the melody may come from somewhere else.
The words may have been written by Shakespeare, the myth may be centuries old, or the novel may have been written by Philip K. Dick.
The physical execution may involve a hundred people.
The image may begin with an unexpected machine-generated form.
None of these facts alone determines whether an artistic act follows.
The question is what the artist does with what arrives.
So what is art?
I don’t think we have arrived at a universal definition.
That would be suspiciously convenient after a few thousand years of disagreement.
But perhaps we can describe something that seems to happen remarkably often:
Something enters human experience.
It produces a need for form.
A person intentionally attempts to make it perceptible.
They use whatever techniques, collaborators, and tools are available to reduce the distance between what they perceive internally and what they can make exist externally.
In our shorthand:
d(O,I) → 0
Or, without mathematics:
the artist keeps working because what exists in the world is not yet close enough to what they are trying to bring into it.
Eventually they stop.
Then the work enters the worldand someone else encounters it.
That person constructs an interpretation, and that interpretation may produce another inspiration.
And the cycle continues:
Inspiration → Need → Intention → Creation → Work → Interpretation → New Inspiration
One person’s work becomes another person’s experience.
One person’s destination becomes another person’s starting point.
Perhaps art does not reside entirely in any single object along that chain:
Perhaps it resides in the movement, in the transformation, in the attempt to make something that does not yet exist in perceptible form become perceptible.
And if that is even approximately true, several comfortable assumptions begin to collapse.
Originality cannot simply mean having no influences.
Creativity cannot simply mean physically producing every component.
Technical difficulty cannot define artistic legitimacy.
Audience approval cannot determine whether the creative act occurred.
Fidelity to a source cannot determine the artistic value of an interpretation.
Collaboration does not eliminate authorship.
Delegating execution does not eliminate authorship.
And using a new tool cannot, by itself, make the process cease to be artistic.
Which brings us all the way back to that film adaptation you hated:
Maybe the character really was badly written, or the director completely misunderstood the novel.
Maybe the film was simply terrible.
But perhaps:
“It wasn’t like that in the book”
was never quite what you meant.
Perhaps what you meant was:
“It wasn’t like that in my book.”
And your book never existed anywhere except inside you.
Until, perhaps, you decide that it needs to…
Then it will not matter whether you use a pen, a camera, a team of professionals, a computer, artificial intelligence, or a tool that has not yet been invented.
You will still face the same impossible problem Michelangelo faced.
There will be something inside you that does not yet exist outside you, and you will try to make the distance smaller.
Again.
Closer.
Not yet.
Again.
Until eventually you stop.
Look at what you have made.
And hope that, somehow,
it speaks.
If You Want to Know More:
References & Further Reading
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Boden, M.A. (2004) The Creative Mind: Myths and Mechanisms. 2nd edn. London: Routledge.
Boden’s work is particularly relevant to our discussion of originality. Her distinction between P-creativity (an idea that is new to the person who has it) and H-creativity (an idea that is historically new) helps expose a problem with everyday claims that something must be unprecedented to count as creative. Creativity can exist without creation ex nihilo.
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Bower and Morrow provide experimental support for one of the ideas behind “the book in your head.” Readers construct mental models of the situations and characters described in stories, making causal inferences and tracking characters through imagined environments. This does not make our O + U → Ru notation a scientific formula, but it supports the underlying proposition that reading involves active mental construction rather than passive transmission.
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Glăveanu challenges the familiar picture of creativity as something located entirely inside an isolated individual’s mind. His model examines creativity as distributed through sociality, materiality and temporality — involving other people, artefacts and processes extending through time. This provides important theoretical background for our discussion of filmmakers, collaborators and tools, and becomes especially significant when the argument eventually reaches AI.
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Hesiod (2008) Theogony and Works and Days. Translated by M.L. West. Oxford: Oxford University Press.
Hesiod provides one of the ancient foundations for our discussion of the Muses. The Theogony opens with the poet’s encounter with the Muses and presents poetic authority and song as something received from them. It therefore offers a striking historical counterpoint to the modern intuition that authentic creativity must originate entirely within an autonomous creator.
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Hutcheon, L. with O’Flynn, S. (2013) A Theory of Adaptation. 2nd edn. Abingdon: Routledge.
Hutcheon’s influential theory is central to our discussion of Blade Runner. Rather than treating adaptation simply as reproduction of an original, she examines it as a creative process of reinterpretation and recreation. This helps explain why fidelity to Philip K. Dick and the artistic success of Ridley Scott’s film can be treated as separate questions. Our distinction between source fidelity and artistic fidelity is our own formulation, but it belongs to a much broader scholarly rejection of fidelity as the sole criterion for judging adaptations.
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The Phaedrus is relevant to the article’s discussion of inspiration because Plato distinguishes ordinary madness from forms of divine mania, including poetic inspiration associated with the Muses. Plato should not be turned into a modern Romantic theorist of creativity, but the text demonstrates how old the tension is between rational technical control and the experience of receiving inspiration from somewhere beyond it.
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Plato (1989) Ion. Edited by A.M. Miller. Bryn Mawr, PA: Thomas Library, Bryn Mawr College.
The Ion, particularly 533d–536d, gives us one of the most provocative ancient accounts of poetic inspiration. Socrates contrasts poetic production with ordinary technical expertise (technē) and describes inspiration through the famous image of magnetic rings: divine influence passes from the Muse through poet and performer to the audience. It complicates the assumption that conscious rational control must be the ultimate origin of authentic creation.
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Runco and Jaeger examine what they call the standard definition of creativity, built around two requirements: originality and effectiveness. This is important precisely because it is not identical to the model proposed in this essay. Our d(O,I) → 0 model is concerned with the artistic process — the attempt to bring a perceived inspiration into form — rather than replacing the established psychological definition of creativity.
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Zwaan and Radvansky review research on situation models: integrated mental representations of the state of affairs described by language. Their work provides the broader cognitive framework behind our argument that the reader does not simply receive a finished imaginary world from the writer. The reader constructs a representation from textual information, inference and existing knowledge — one reason two people can read the same novel without experiencing precisely the same “book in their heads.”
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This study is particularly valuable because it takes ideas about distributed and sociomaterial creativity into film production itself. It examines how creative activity emerges through interactions involving people and material elements such as scripts rather than residing exclusively inside a single creator. That gives theoretical and empirical context to our claim that filmmaking can contain multiple overlapping creative acts without making the director’s authorship meaningless.
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